We did a live stream on YouTube with Audiokinetic on Oct 16th, to share the designing logics and compositions of our interactive music system for the video game Condor Heroes.
The main idea is using it as a launching point to explore the potential for audio innovation under multiple, yet constrained development environments.
From dynamic design to purpose-driven music composition, then to the highly integrated “new-type Waltz” of Wwise and coding, the session will also focus on enhancing the applicability of interactive music across various digital media.
Check our original article which was officially released on Audiokinetic: https://blog.audiokinetic.com/en/condor-heroes/?utm_campaign=Blogging&utm_content=301629101&utm_medium=social&utm_source=linkedin&hss_channel=lcp-33289
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